Instance in Object-Oriented Programming
Instance is a fundamental concept in Object-Oriented Programming (OOP). An instance is an actual object created from a class. When a class is defined, it acts as a blueprint, and an instance is a concrete realization of that blueprint with specific values and behaviors.
Why Are Instances Important?
- Encapsulation of Data: Each instance has its own copy of instance variables.
- Code Reusability: Multiple instances can be created from a single class.
- Supports OOP Principles: Objects interact with each other through instances.
How Instances Work
To create an instance of a class in C#, we use the new
keyword. Each instance can have unique properties and behaviors.
Example:
// Class definition
class BankAccount
{
private double balance;
private string owner;
public BankAccount(string owner, double initialBalance)
{
this.owner = owner;
balance = initialBalance > 0 ? initialBalance : 0;
}
public void Deposit(double amount)
{
if (amount > 0)
{
balance += amount;
Console.WriteLine($"{owner} deposited: {amount}");
}
}
public double GetBalance()
{
return balance;
}
}
// Creating instances of the BankAccount class
var account1 = new BankAccount("John Doe", 1000);
var account2 = new BankAccount("Jane Smith", 2000);
account1.Deposit(500);
Console.WriteLine($"{account1.GetBalance()}");
Key Takeaways:
- The
BankAccount
class defines the blueprint for creating bank account objects.
account1
and account2
are separate instances of the class.
- Each instance maintains its own state (e.g., balance and owner).
Conclusion
Instances bring classes to life by allowing real-world representations of objects. They enable object interaction, encapsulation, and data management.
In the next articles, we will explore other Object-Oriented Programming principles such as Inheritance and Interfaces using a consistent example structure.